The Job system in Final Fantasy Tactics is very sophisticated, a new iteration of
the system introduced in Final Fantasy 5. The main features distinguishing it are
twofold. Firstly, the job system in FF Tactics is hierarchical. In order for a character
to qualify for a new class, she must first meet level requirements in one or more other
classes. Secondly, the skills you learn in each class are not sequential; if you want to
save your Wizard's job points for Fire 4, you may skip Fire 1 through 3 on the way.
In addition to progressing in Experience levels, your characters will also progress in
Job levels. In the picture above, Kyoko (currently a Priest) is a level 58 character and
a level 8 Thief.
Some jobs are very easy to learn. Since every character starts with the ability to
be a Squire and a Chemist, each one will soon learn the classes that spawn from accumulating
enough job points to reach level 2 in either class.
Others, like Samurai or Calculator, are quite difficult, requiring moderate levels in
each of several classes. The Mime is the most challenging class of all, requiring a mix
of high and moderate levels in no fewer than six classes.
The Bard and Dancer jobs are special cases. In addition to the other prerequisites,
there is also a gender requirement. Bards must be male, and Dancers must be female.
Note also that I use the words "class" and "job" interchangeably.
Sorry. :)
Squire
Knight
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Archer
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Monk
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Thief
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Geomancer
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Lancer
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Samurai
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Ninja
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Dancer
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Chemist
Priest
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Wizard
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Oracle
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Time Mage
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Mediator
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Summoner
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Calculator
Bard
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Mimic
Click on each figure to get more information about the job, including requirements, class
abilities, and job point costs.
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