Final Fantasy Tactics

A Knightblade's Guide to Monsters


In most platform RPGs, monsters are your enemies, and only that. Some of them are terrifying, some are merely annoyances, and a few could only be described as "speed bumps". In Final Fantasy Tactics, things aren't quite so cut and dried.

With the exception of demons, any kind of monster in the game can be invited into your party. There are a number of ways of accomplishing this, but most of them are the province of the Mediator. With either the Train ability, or a combination of Invite and Monster Talk, a character of any class can bring monsters into the fold. (The Mediator has intrinsic Monster Talk, but you lose the ability to speak to them once you switch classes). Note that individual monsters in a particular species, like major NPCs, may be immune to your blandishments. Some monsters (notably demons) cannot be invited at all.

Another most interesting monster-related ability belongs to the Squire; it's called "Monster Skill". When a character with that ability active stands next to a monster, a hidden ability emerges.

Most interestingly, the monsters can breed. In fact, you only need one monster to breed them(!) In each monster 'family', there are several subspecies (usually three). A breeding monster can produce offspring from any of the subspecies within its family. Thus, a tame Bomb can lay eggs that will produce other Bombs, Grenades, or even Explosives.

Sadly, there are two non-breeding monster types. Robots do not reproduce themselves, and neither do demons. You also can't poach robots or demons of any stripe.

The abilities unlocked by Monster Skill are indicated in italics.




                 Chocobos
Chocobo
Abilities: Choco Attack, Choco Cure, Choco Esuna
Rideable

Black Chocobo
Abilities: Choco Attack, Choco Ball, Choco Esuna, Choco Meteor
Flight, Rideable

Red Chocobo
Abilities: Choco Attack, Choco Ball, Choco Metoer, Choco Cure
Rideable



                 Goblins
Goblin
Abilities: Tackle, Eye Gouge
Weak vs. Ice

Black Goblin
Abilities: Tackle, Turn Punch, Goblin Punch
Weak vs. Ice

Gobbledeguck
Abilities: Tackle, Eye Gouge, Goblin Punch, Mutilate
Weak vs. Ice



                 Panthers
Red Panther
Abilities: Scratch, Poison Nail, Cat Kick
Weak vs. Earth

Cuar
Abilities: Scratch, Poison Nail, Cat Kick, Blaster
Weak vs. Earth

Vampire
Abilities: Scratch, Cat Kick, Blaster, Blood Suck
Weak vs. Holy



                 Bombs
Bomb
Abilities: Bite, Self Destruct, Small Bomb
Floats, Absorbs Fire, Halves Ice, Weak vs. Water

Grenade
Abilities: Bite, Small Bomb, Self Destruct, Spark
Floats, Absorbs Fire, Halves Ice, Weak vs. Water

Explosive
Abilities: Bite, Spark, Self Destruct, Small Bomb
Floats, Absorbs Fire, Halves Ice, Weak vs. Water



                 Ghouls
Ghoul
Abilities: Throw Spirit, Sleep Touch, Grease Touch
Floats, Teleports, Undead

Gust
Abilities: Throw Spirit, Grease Touch, Drain Touch
Floats, Teleports, Undead

Revnant
Abilities: Throw Spirit, Drain Touch, Zombie Touch
Floats, Teleports, Undead



                 Floating Eyes
Flotiball
Abilities: Wing Attack, Look of Fright
Flight, Weak vs. Ice

Ahriman
Abilities: Wing Attack, Look of Devil, Look of Fright, Death Sentence
Flight, Weak vs. Ice

Plague
Abilities: Wing Attack, Look of Devil, Death Sentence, Circle
Flight, Weak vs. Ice



                 Skeletons
Skeleton
Abilities: Knife Hand, Thunder Soul, Aqua Soul
Undead

Bone Snatch
Abilities: Knife Hand, Aqua Soul, Ice Soul
Undead

Living Bone
Abilities: Knife Hand, Ice Soul, Wind Soul
Undead



                 Minotaurs
Bull Demon
Abilities: Shake Off, Gather Power

Minitaurus
Abilities: Shake Off, Wave Around, Blow Fire

Sacred
Abilities: Shake Off, Mimic Titan, Gather Power, Blow Fire
Absorbs Holy



                 Mind Flayers
Pisco Demon
Abilities: Tentacle, Black Ink
Absorbs Water, Weak vs. Lightning

Squidlarkin
Abilities: Tentacle, Black Ink, Odd Soundwave, Mind Blast
Absorbs Water, Weak vs. Lightning

Mind Flare
Abilities: Tentacle, Black Ink, Mind Blast, Level Blast
Absorbs Water, Weak vs. Lightning



                 Juravis
Juravis
Abilities: Scratch Up, Feather Bomb
Flight, Weak vs. Earth

Steel Hawk
Abilities: Scratch Up, Shine Lover, Beak
Flight, Weak vs. Earth

Cocatoris
Abilities: Scratch Up, Beak, Feather Bomb, Beaking
Flight, Weak vs. Earth



                 Malboros
Morbol
Abilities: Tentacle, Lick, Bad Bracelet
Water walking, Weak vs. Ice

Ochu
Abilities: Tentacle, Goo, Lick
Water walking, Weak vs. Ice

Great Morbol
Abilities: Tentacle, Bad Bracelet, Morbol Germ
Water walking, Weak vs. Ice



                 Treants
Woodman
Abilities: Leaf Dance, Protect Spirit
No water movement, Weak vs. Fire

Trent
Abilities: Leaf Dance, Spirit of Life, Clam Spirit
No water movement, Weak vs. Fire

Taiju
Abilities: Leaf Dance, Protect Spirit, Clam Spirit, Magic Spirit
No water movement, Weak vs. Fire



                 Wild Boar
Uribo
Abilities: Straight Dash, Boo Hee
Fast

Porky
Abilities: Straight Dash, Pooh, Nose Bracelet
Fast

Wildbow
Abilities: Straight Dash, Nose Bracelet, Eat
Fast, Farm-Bred only



                 Behemoth
Behemoth
Abilities: Stab Up, Sudden Cry, Giga Flare

King Behemoth
Abilities: Stab Up, Sudden Cry, Hurricane

Dark Behemoth
Abilities: Stab Up, Sudden Cry, Ulmaguest



                 Dragons
Dragon
Abilities: Dash, Counter
No water movement

Blue Dragon
Abilities: Dash, Ice Bracelet, Thunder Bracelet
No water movement, Absorbs Ice

Red Dragon
Abilities: Dash, Thunder Bracelet, Fire Bracelet
No water movement, Absorbs Fire

Holy Dragon
Abilities: Dash, Ice Bracelet, Thunder Bracelet, Fire Bracelet
No water movement, No poach, Absorbs Holy



                 Hydras
Hyudra
Abilities: Triple Attack, Triple Bracelet
Flight

Hydra
Abilities: Triple Attack, Triple Flame, Triple Thunder
Flight

Tiamat
Abilities: Triple Bracelet, Triple Flame, Triple Thunder, Dark Whisper
Flight



                 Gargoyles
Apanda
Abilities: Bio, Bio2, Bio3
Demon

Byblos
Abilities: Attack, Difference, Energy, Parasite, Secret Hunt, Shock
No water movement, Demon



                 Robots
Worker
Abilities: Attack, Crush, Destroy, Demolish, Dispose
No water movement, No poach, Innocent, Weak vs. Lightning



                 Demons
Archaic Demon
Abilities: Lifebreak, Dark Holy, Giga Flare
Demon

Ultima Demon
Abilities: Nanoflare, Dark Holy, Ultima, Hurricane, Ulmaguest
Demon



Note: the Undead notation indicates that the monster is harmed by healing magics and takes extra damage from fire and holy attacks. Also, it reverses draining attacks.

Note: the Demon notation indicates that the monster takes extra damage from holy attacks, and cannot be invited or poached.